0.1: 20 May 2007
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Coded up the game logic and the in-game part of the ncurses interface over the course of a night and a day. Setup "interface" just initalises to one, three-player, 11x7 game. No AI.

0.2: 2 June 2007
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Added a setup lightweight ncurses interface, in the form of a series of questions, as doing a GUI-like interface is nontrivial.

0.3: 3 June 2007
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Very basic (and somewhat misnamed) minimax AI player. It always makes valid moves, and optimises away isomorphic and foolish moves. What it does /not/ do is choose the wisest moves (instead favouring the top-left corner), which is where where the mimimax algorithm will come in. Still battles itself entertainingly.

0.4: 29 Jan 2008
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Minimax AI player now just about earns its name---it's doing something which should theoretically be minimax and looks like it might be roughly that, modulo possible stupid bugs. Unfortunately, without pruning, yet with such a high branch factor, it's sluggish even at a dumb think-ahead depth of two, which is quite possible to lead into traps. The estimator function (atom count) is pretty lousy, too. The randomisation of equal moves should at least make games more interesting. Substantial code changes to allow for this.

